#pragma once
#include <d3d9.h>
#include <d3dx9.h>
#include <string>

using namespace std;
class ContentManager
{
private:
	LPDIRECT3DDEVICE9 _d3ddv;
public:
	LPDIRECT3DTEXTURE9 loadTexture(string path);
	LPDIRECT3DSURFACE9 loadSurface(string path);
	ContentManager(LPDIRECT3DDEVICE9);
	~ContentManager();
};

